Tuesday, December 26, 2006

Imagining better worlds through virtual worlds


Professor Henry Jenkins, director of the Comparative Media Studies program at MIT, continues to do admirable and innovative work. In this post he manages to articulate the need to stay in touch with the subjects of his thinking and research by creating an avatar in Teen Second Life and humorously addressing the question of whether he should cornrow his beard, which has become the subject of much fascination in this virtual world. He perceptively recognizes that different types of media shape interpersonal relationships and created his avatar in an effort to counter his presence as someone talking down to the Second Life participants on the projected video monitor you see in the picture. In addition to projecting his real self via video conference he also wanted to participate as a virtual person to be on the same level as the other participants. In his words, "Too often, adults talk about kids, maybe even speak to youth, but they don't talk with them. And becoming an avatar seemed like the best way to signal my desire to speak on the same level with my audience. Anyway, it made sense to me."

The event in the picture is a remarkable thing in itself, a conference I think hosted by the Global Kids' Digital Media Initiative, which I think is sponsored by UNICEF, or connected in some way. A lot of speculation here but the whole community looks very interesting and promising to me, like people trying to develop a very positive use of the most cutting edge technology, trying to bring kids from around the world together and, to paraphrase Jenkins (I can't find his quote) "bring what they learn in the virtual community back to their real communities." This post by Eliane Alhadeff on her blog seems to explain it all very well, I just couldn't get through it because some flash player script was driving my aging iBook into the ground.

Friday, December 22, 2006

Digital Picture Frame


This is cool, a great present for my dad. I took an old Dell Latitude L400 and stripped off the plastics from the motherboard and the LCD, removed the speaker, internal wifi, keyboard and touch pad and glued it to a wood frame I put together. I'm currently gluing on the plexi to cover the front frame. I just have to figure out how to make the power button accessible without having to open the front frame. Once on, the laptop boots straight into the only account on the machine. Slickr is in the startup folder so it runs as soon as the desktop is loaded. Slickr is set to access my Flickr account and search for my private photos with a specific tag I gave them. So my dad can watch photos load onto his picture frame as soon as I upload them. Here are some more photos of the project.

Wednesday, November 29, 2006

The Harder the Problem, the Sweeter the Solution

Or something like that. A pair of students in my 7th grade robotics class spent the last one-and-a-half classes stuck on a really frustrating problem. While the rest of the class went to town making brilliant windmills exploring the physics of centrifugal force (it that's what it's called, I took Physics for Poets in college), and pushing the limits of early Logo program writing I was knocking my head against the wall helping this team get their RCX to successfully complete the beep test. The tower would send the signal, the RCX display would show that it had received it, but then the program would say the interface is not connected, meaning the tower hadn't received the proper confirmation signal from the RCX. I tried swapping RCX's, towers, computers, user accounts, all to no avail. Finally in the middle of class today I remembered hearing two years ago that fluorescent light can interfere with the infrared signal transmission. So on a hunch I told them to put the RCX and the tower on the floor under the table and it worked! Never has victory tasted so sweet. That problem was really getting under my skin. I told them several times that their frustration was a great sacrifice to the learning of the community because it allowed us to learn about a really tough problem.

Monday, November 27, 2006

Media Education and Participatory Culture

I've been reading Henry Jenkins' blog about media and participatory culture. It's constantly illuminating. He's published a paper he did for the MacArthur Foundation entitled "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century," available in installments on his blog and as a pdf from the MacArthur Foundation web site. It offers three very solid reasons that media literacy must be taught thoughtfully and explicitly:
  1. The participation gap: While most children have access to computers, those who must rely on a library or school for internet access aren't able to consume and produce their own media to anywhere near the degree that those with their own computers and internet access can.
  2. The transparency problem: Children are more savvy in their consumption of digital media than grown-ups but lack the critical skills necessary to understand how media are being produced and what interests lie behind their production.
  3. The ethics challenge: Kids' involvement in online media production is usually unmediated by adults and therefore they have little guidance in making ethical decisions about the consequences of what they produce.

I think this paper is huge. It takes a while to digest, but is really worth the time.

Saturday, November 18, 2006

Wanted--Positive Web 2.0 Experiences

My 5th grade classes are just finishing an exciting project extending their learning in humanities class about North American native cultures during colonial times. After posting a Pivot Stick Figure Animator animation depicting an activity from a tribe's daily life and writing an explanation of the activity on our class forum in Moodle the students have been commenting on each others' projects. Aside from the obvious hard work and thought that has gone into the projects, the students' comments on each others' work have been remarkably and almost all positive and supportive. This took me by surprise because as a grade these students have just been through the ringer for a lot of negative social behavior they've been engaging in with Club Penguin accounts, text messaging and email, and they are only 9 years old! Although we didn't intend to create a positive social experience using technology and we didn't encourage them to be positive at all in their feedback they've readily taken up this opportunity to use technology for positive social ends. As one student said in her project writeup, "This tribe reminds me of (our school) because on the weekends we are away from each other, but when we come together we’re just like the Chickasaw tribe one tight community." Now, isn't that sweet?

Tuesday, July 11, 2006

Essential Free- and Shareware for Kids

Yesterday I brought home a free, old, but working laptop from work to give to my 7-year-old daughter to use. Right away I started installing her favorite programs she's been using on my laptops and she's so excited to have her own system to use them on. Putting together this little package for her all at once got me to thinking that there's some really amazing free and cheap software out there that gets kids' creative juices flowing and lets them experience the unique power of computers at their level. Here's a list of what I put on for her:
I know there's a ton more stuff out there, but this is where I've started.

Tuesday, June 27, 2006

A Generation Gap

I encountered a clear generation gap recently as I led a workshop for teachers in my school. I was explaining and showing them how they how to guide their own professional development during the summer by using Technorati to find blogs on topics of professional or personal interest to learn about them on their own time. When I tried to get a sense of how many people were familiar with blogs a 20-something teacher said she used them all the time, especially to "keep in touch with her friends." When other teachers expressed confusion at this she went on to explain how every day she checked in with several of her friends' myspace or xanga pages to see what they were up to, quickly pulling up a page and saying, "see, here are pictures of my friend's new baby that he just posted. It's so easy to put up pictures and stuff so everyone can see them right away." A few teachers in their 40's and 50's had a near disgusted reaction to this, making faces and saying, "That's so impersonal! I could never keep in touch that way!" I only use blogs for information, not to keep in touch, but I've known about the communication habits of younger people for a while. What was interesting for me was that we're so inundated by negative publicity about social networking sites that we don't realize that most people are using them for very positive communication habits if we haven't adopted these new habits ourselves. It's important to keep an open mind!

As it turned out, the offending teachers later apologized when they realized they had been kind of rude, so any ruffled feathers were unruffled by the end of the day.

Friday, June 16, 2006

Media Literacy Rules 1-3

Rule No. 1: Check a second source.
Rule No. 2: Check another source.
Rule No. 3: Check another source.

Students have to get used to looking at multiple sources when looking up information on the internet. I've come to believe this is the number one best method for finding dependable information. Adults--all internet users--have to learn to do this, and stop giving credence to the notion that just because something is published on the web it's true.

Case in point, I was looking for an ipod recently and happened upon "theipodseller dot com," to which I'm not even linking, it's so dripping with scam. The site boasts 40% discounts on various ipod models because they are going out of the ipod reselling business. The too-good-to-be-true discounts should scream scam so loudly I shouldn't have given the site more than a cursory glance, but because I wanted them to be true I gave the site enough time to do a little background check. Googling "complaints theipodseller" gave me a message board that's collecting info on Apple-related scams. Scrolling down to May 19th you see a list of reports on this site and people have posted their own research about the it, such as the whois info and mentions in articles. The gist is that the domain registrant is connected with several sites that claim to be selling other products for short periods of time and then disappearing. The thing people thought was so weird is that when you actually try to order an ipod you're only able to give them your name and email, no credit card. So my guess is that this is just a mechanism to collect emails to sell to spammers.

The moral of the story is...always get a second opinion, or more.

Wednesday, May 24, 2006

Logo Freeware: MSWLogo

I went to a Logo workshop last week in which the presenter had intended to use MicroWorlds but hadn't gotten it installed yet, so I was treated to something better: MSWLogo (Microsoft Windows Logo), a freeware product by Softronics. In terms of features, MSWLogo is more limited than MicroWorlds but having the limitations actually helped me understand more about programming with Logo. Whereas in MicroWorlds you are freer to organize your procedures (functions) in one long column on the right or in a turtle's "backpack," MSWLogo requires you to save each procedure separately and it's stored out of sight. Then you call it from the command line or from a button. What this helped me to think about was the need to program a project in functions that are written separately and called upon when needed in one "super-procedure" rather than jumbling everything up in one procedure, which is encouraged in some MicroWorlds projects I've seen and taught. The idea that one should structure one's code in separate containers is a very important one, I think, and hasn't been readily apparent to me until now.

Sunday, April 30, 2006

Robo-Expo 2006



This weekend I took my afterschool robotics class to Robo-Expo 2006, at Nightingale-Bamford School. It was the first time my school has had a team participating in any robotics event, and we had a great time. While I did learn some lessons about putting a team together to create more cohesiveness among the members (make T-shirts!) we did get a good response from Robo Fido (pictured above), which uses reflecting sensors to sense when it is at the edge of the table so it can back up, wag its tail, and go another direction. And our line following robot (pictured below) managed to successfully navigate two of the three line following courses. All in all it was a great first robotics event experience.