Showing posts with label Turtle. Show all posts
Showing posts with label Turtle. Show all posts

Sunday, January 14, 2018

Can Processing's Turtle Library Do Beetle Blocks?

The answer is...sort of! Beetle Blocks is a fascinating blocks based programming environment that allows you to program in three dimensions using a variation of Turtle Geometry.

Image Integration With the Turtle Library for Processing

In this post I'm going to explore using Leah Beuchley's Turtle library for Processing to "stamp" images in a sort of port of Scratch's ability to stamp a sprite's costume. The turtle's self knowledge of its heading and position will come in handy here, though the way Processing's rotation method works make it a little tricky at points, but certainly worth while.
Something to try is creating a graphic that models an animal's movement, such as a butterfly, like I did here with Scratch.

Saturday, January 13, 2018

Write an Arc Function With Processing Turtle Library

Blocks based Logo environments that have an arc block, such as TurtleArt, allow you to input the angle of the arc you want to draw, as well as the radius of the circle it is on.

There isn't an arc function in Leah Beuchley's Processing Turtle library. A great challenge is to write your own arc function, and I think high school students would have a great time with this, too. I'm going to break down this problem step by step.

Saturday, December 23, 2017

Processing's Turtle Library to Cricut Vinyl

Here's a workflow I'm trying out for Leah Beuchley's Turtle library for Processing, making vinyl cutouts with a Cricut Maker machine. These steps will produces shapes that will allow the cricut to follow the outline to retain the full design in one piece. Also uses Processing's pdf library. This example is a very simple shape but it will be interesting to push the Cricut and see how detailed it can get.