7:47 am
The author, Michele Dickey, argues that the trajectory of player POV from "God's eye" view in early video games to first-person in later either parallels or influenced instructional design theory as reflected in the development of problem-based learning and project-based learning approaches. In both, learneres are taking a first-person perspective within the learning environment rather than the ealier approach of simply mastery of a specifit set of skills and knowledge. I wonder is this is because instructional design theorists are big gamers.
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